Engineer · Game Maker · Instructor

Production code. Indie games. AI tools.

A decade shipping at enterprise scale. A side life designing and operating an indie web gaming platform with thousands of daily players. I teach what I build, in five languages.

5 languages spoken at production scale 10+ years shipping at scale 2,500 DAU across 50+ titles LLM-native bots, NLP, evals

By the numbers

A decade of compounding output across enterprise, indie, and education.

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Shipped interactive titles
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Daily active players
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Digital touchpoints refreshed
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Project capacity scaled
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Years shipping
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Languages spoken

Ask RodoBot

A friendly mascot at the entrance. Ask about the work, the games, or what to read first.

RodoBot

// try: "what games has rodolfo built?" or "tell me about the ai work"

Selected work

A few representative case studies. The full list is on the work page.

Enterprise signage refresh

Led the refresh of 137 digital touchpoints across 18 properties. Modernized wayfinding, food and beverage menus, lobby boards, and tip boards through centralized content delivery.

Strategy AV systems Vendor mgmt
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Indie gaming platform

Founder-led platform stack (Python, Django, Phaser 3, PostgreSQL) supporting 2,500 daily active users and 50+ shipped interactive titles. Live ops, seasonal events, NLP companion.

Full-stack Phaser 3 Live ops
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AI dining chatbot

Built an AI-powered dining bot with Azure Bot Framework, Node.js, and NLP at an internal 24-hour hackathon. Recognized two years running.

NLP Node.js Hackathon
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Slack monitoring bots

Engineered Slack-integrated monitoring on AWS Lambda for thousands of digital signage endpoints. Saved 200+ labor hours annually and cut detection time by minutes.

AWS Lambda Node.js Ops
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Curriculum modernization

Rewrote coding assignments around a fictional product narrative. Introduced AI-tooling workflows that mirror modern industry practice.

Teaching AI tooling Curriculum
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Visit the arcade

Three of the indie titles I directed and built: Carnival of Terror, Ultimate Bullseye, Staff Smasher. Notes on design, tech, and what each one taught me.

Phaser 3 Game design
Open the arcade